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61. Second Annual Masquerade - in Intergalactic Summit [original thread]
A party would be good for my spirits, but sadly I'm otherwise engaged on that evening. Next time perhaps.
- by Tabris Katz - at 2014.09.27 13:46:00
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62. Archaeotheology - in Intergalactic Summit [original thread]
Dr. Valate, I have never done any investigation of Takmahl ruins but would be greatly intersted in seeing what you have uncovered. Maybe an outside (not being an Amarr citizian myself) perspective could shed some new light on them. Also, I'd like...
- by Tabris Katz - at 2014.09.27 13:43:00
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63. List of What We Want For New Clothing Ideas - in Player Features and Ideas Discussion [original thread]
I like the idea of the fedora, but it would need to have the option to be red. I'd also need a red trench coat to go with it. That would make my inner child happy. On another note I'd like to see some kick ass gloves. Aside from hats it's the o...
- by Tabris Katz - at 2014.09.11 11:44:00
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64. Mining and rats - in Player Features and Ideas Discussion [original thread]
Where are all you mining that you're seeing destroyers and sometimes cruisers in .5 sec belts? I've only mined in Amarr and Minmatar space and I've only seen frigates. But ya as most people have stated, try mining in null, wh or while an incursio...
- by Tabris Katz - at 2014.09.11 06:40:00
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65. BPO's for T2 Salvage - in Player Features and Ideas Discussion [original thread]
I don't think much more can be added to this thread as most of my thoughts have been spoken for already (in so many words). However I do have this advise for you. I did think the same way that t2 salvage was quite rare annoying to get a hold of. ...
- by Tabris Katz - at 2014.09.11 06:29:00
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66. I need more arms per character - in Player Features and Ideas Discussion [original thread]
If that's the case I'd like a new booster, Pan Galactic Gargle Blaster! I'm not sure what the effects would be but I I'd drink that a few times before my toon went to rehab.
- by Tabris Katz - at 2014.08.28 08:45:00
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67. cloaaky campers - in Player Features and Ideas Discussion [original thread]
Aquila Sagitta wrote: the flaw is called local Local is not the issue, and if they did then everywhere would be like WH space. As stated before, if they are truely afk then they pose no threat and are there just to passivly harvest tears. ...
- by Tabris Katz - at 2014.06.27 13:48:00
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68. Faction Warfare: presently favors those who aren't in it. - in Player Features and Ideas Discussion [original thread]
Remember FW does take place in low sec, which by it's very nature makes you open season to anyone. As many people have suggested already, D-scan is your best friend! Keep it up and keep refreshing it, if someone show up on it that you know you ca...
- by Tabris Katz - at 2014.06.27 13:27:00
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69. Passive shield hardeners - in Player Features and Ideas Discussion [original thread]
Thorr VonAsgard wrote: Nope, shield need to stay on medslots. Armor = possibility of ewar on medslot while armor are on lowslots Shield = possibility of speed/dps on lowslot while shield are on medslots. Already finely balanced. Agreed, b...
- by Tabris Katz - at 2014.06.27 09:11:00
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70. Sansha systems and rank - in Player Features and Ideas Discussion [original thread]
I was always under the impression that Sansha incursions into high/low sec where not so much to capture territory, but to capture people to turn into sansha slaves. To what ends I'm not sure but that has always been my impression.
- by Tabris Katz - at 2014.06.26 12:42:00
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71. Dual-Resist Hardeners? - in Player Features and Ideas Discussion [original thread]
Speaking of reactive armor hardener a question does arrise. Why haven't we seen a reactive shield hardener yet?
- by Tabris Katz - at 2014.05.22 09:34:00
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72. Researching BPOs in new expansion questions - in Science and Industry [original thread]
Olari Vanderfall wrote: I'm seeking clarification about how BPO research can be conducted in the upcoming expansion. I know you can put the BPO in a POS and do the research, but what about BPOs in stations? Do they need to be in a station wi...
- by Tabris Katz - at 2014.05.03 05:01:00
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73. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
Dorijan wrote: CCP Fozzie wrote: One category provides more advanced version(s) of one of the most popular ships classes in EVE. Faction Supercarriers confirmed. :toot: There already is a Pirate Faction Supercarrier, the Revenant. I'...
- by Tabris Katz - at 2014.04.26 07:59:00
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74. Hybrid Propulsion - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: I like the Idea of the propulsion scripts. Perharps in this case the same module could work as AB or MWD with a different script. Another module with charges could burst the speed for a short time before being exhaus...
- by Tabris Katz - at 2014.04.25 10:33:00
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75. More Ships like Venture. - in Player Features and Ideas Discussion [original thread]
I really don't see what makes mining barges "monotone" as compared to the venture. Well ok yes, the venture as a specialization which is gas mining and exhumers (t2 barges) used to have specializations similar. For example the Skiff reduced the ch...
- by Tabris Katz - at 2014.04.06 10:39:00
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76. Eve Chess Set - in EVE General Discussion [original thread]
Sable Moran wrote: Tabris Katz wrote: Sable Moran wrote: Requesting a set of shogi pieces. king: Dreadnought rook: Battleship bishop: Battlecruiser gold generals: T3 cruiser silver generals: T1 cruiser (combat) knights: T1 cruiser (assau...
- by Tabris Katz - at 2014.03.28 11:48:00
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77. Eve Chess Set - in EVE General Discussion [original thread]
Sable Moran wrote: Requesting a set of shogi pieces. king: Dreadnought rook: Battleship bishop: Battlecruiser gold generals: T3 cruiser silver generals: T1 cruiser (combat) knights: T1 cruiser (assault) lances: Destroyer pawns: T1 frig Sho...
- by Tabris Katz - at 2014.03.27 11:43:00
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78. Eve Chess Set - in EVE General Discussion [original thread]
I'm with the rest of you, I want to move a Nyx in front of Leviathan and say "Check Mate."
- by Tabris Katz - at 2014.03.27 07:37:00
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79. [Mobile Structure][Cloaking Field] - in Player Features and Ideas Discussion [original thread]
Rahh Serves wrote: i mean all ships can be seen with d scan they are cloaked but only visual and in the overvier the d scn works perfectly fine Then what's the point? If I'm cloaked I don't want to be seen period, d-scan or otherwise. If t...
- by Tabris Katz - at 2014.03.20 12:47:00
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80. [Mobile Structure][Cloaking Field] - in Player Features and Ideas Discussion [original thread]
Rahh Serves wrote: the idea is simple deploy the structure all ships within range are cloaked BUT all ships are visible on d scan and all ships within this field could see each other the strukture self is also cloaked has low ehp even a frig co...
- by Tabris Katz - at 2014.03.20 12:33:00
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